Thursday, October 20, 2011

Mission 3 Pursuit and Control.



This mission is a modification of capture and control set you board up as normal.
 I suggest you lay down 3 roads. One going down the center of the table long ways  and two on the left and right hand of both players. As per page 57 of the BRB; roads add 6 inchs to some vehicles movement! Deploy buildings, craters and other terrain as you see fit.

Do these diagrams help or just look tacky?
Objectives
Each player places 1 objective in their deployment zone. The player “steers” that objective at the start of their movement phase before any units move.
Each turn the objective moves 3D6 inchs in a direction determined by the scatter die. A hit rolled cause a reroll but the objective scatters 1 less d6 to a minimum of 1 (yes you can re-roll a re-roll in this regard.) you re-roll the scatter dice until a direction is determined.

If the objective scatters off the board or into impassable terrain it goes into reserve and returns to play as per deepstrike rules in the board center.

the objective stops moving on turn 5.

Special Rules:
Good thing I brought some friends!: If any players army is tabled the army returns on the board as per reserve rules.  Night fight rules apply until the returning players next movement phase.

18+ special rules (21 in some states)
Anytime a scoring unit is within 3 inchs of an objective drink! Remember though

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