Friday, December 7, 2012


Terrain is a massive factor in any game. I don't think players realize just had much terrain can't screw them over. A lot of people play terrain as simple as they can make it. area terrain everywhere. lets slap a hill in the middle, some buildings in the quarters and maybe a fence or two to break up open areas.  4+ cover saves and 5+ cover saves, difficult terrain. simple right!

Well no. Terrain is good but you need to have lots of it and have different kinds of terrain. Impassible, dangerous and mysterious are all needed to keep the game playing properly. having all these variable terrain types really mess with math hammer players. O you took 120 ork Boyz so you can control the whole board, spread out to deny templates and have lootas in the rear to gun down light armour? that'd be hard to do with a bunch of giant rocks all over the board you can't walk on or see through, bet you wish you had brought stormboyz or kommandos to open up another avenue of attack now!\
Obviously this is an extreme example. 

 The problem of people ignoring terrain is even more evident in fantasy. With no way to block routes of march or to force units to reform massive hordes just walk right into combat. without things to block cannons or slow down unit the game devolves into a scrum in the middle.
Good thing we found this convent wide open field! I thought we might have maneuver or something! 
My point is Table tops should be different every game and should be made so sometimes you are at a disadvantage. counting on being able to shoot every turn, spread out to cover the board or always get a cover save is kind of ridiculous. I know it's a problem for tournaments to get enough terrain. But I really think you need to try. Lots of places put out nice pre-fab pieces and I will pay extra for more terrain.

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