Tuesday, December 4, 2012

Winter War Round up

Well The Winter War has come and gone and it was a bloody good time! I had three great games with awesome guys.

My list consisted of:


Drop-pod Sternguard with 3 Combi-meltas and a Melta gun- 10 man

Drop-pod Sternguard with 3 Combi-meltas and a Melta gun- 10 man

Drop-pod Dev Squad with 3 meltas and a Missile Launcher

5 man scouts sniper rifles

5 man scout camo cloaks, missile launcher sniper rifles

5 man Thunder-hammer Storm shield Terminators.

Storm Talon with cyclon missile launcher

My first Game was against a Grey Knight Player. 2 purifier squads, a land raider, 2 storm ravens and Crowe. I had first turn and it was brutal. My Sternguard broke open his landraider and killed 16 purifiers. He assualted a combat squad in his turn and killed it, but the 4 purifiers got gunned down. during the top of turn one. His storm ravens came on and tried to salvage the game but at this point I was able to spread out and secure all the objectives. My storm talon shot one Raven down, Crowe was inside and survived the crash only to land right in front of my terminators who laid a smack down on him.
My first game was very successful, but this isn't a mark against my oppenant. His army was simply suseptable to drop pod assaults. Maybe if he had combat squaded and spread out, but it's hard to say. 

My second game brought me up against A Tzeentch Daemon list. I knew this would be a make or break game on turn 1 and fortune was on my side. He didn't get his preferred wave, his mishap'd one squad and I didn't loose a whole unit to flamers, I got good scatters on my pods and was in a position to win the entire game then an there. But my dice went south on me. I had to kill 4 flamers, 10 pink horrors and a Lord of Change. I had over 40 shots to do this with. I know the Math wasn't in my favour and it was a long shot but if a storm bolter brought the lord down to the ground rapid firing hellfire bolters could deal enough damage. 
My dice of course failed me at this point. I did no wounds and my terminators were over watched to death. c'est la vie. The rest of the game really doesn't matter. My opponent played a great game and had a hard as nails list. I maxed his sportsmanship because despite the ass kicking I received it was a fun game. 

My last game was against a Necorn foot list. I planned to deep strike on one flank and roll up his line But i deep struck too close my terminators were to far back to properly support the Sternguard. I was barely able to hold my objective( a morale victory at this point) and killed his warlord in a challenge. In all I ended up 13th overall. Not bad for my first tournament in a long time. 

 I really think Daemons need a fundamental change. A lot of people are talking about how you beat daemons: gems like deploy so they can't flame you, torrent them down and other really "useful' tips. The fact is Flamers and Screamers went from good to insane and it is annoying to play against. Out of all the units that could have been updated why pick two of the already useful ones? When you play against daemons they always have the "initiative" and you're forced to react to them. I know the list isn't unbeatable, but it sure as hell isn't fun to play against. Breathe of Chaos is disproportionately powerful to anything else in the game right now, I mean in the CSM book it's a 2 warp charge power or 50 points for the chance to cast it once. But I had a good tournament and am now thinking about my Nightlords and Out of the Basement in January. 

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